AI Insights · Timothy · October 2021
Top 5 Co-op Games on Android in Africa Q3 2021
In Q3 2021, the top 5 co-op games on Android in Africa showed varying trends in downloads, revenue, and active users. Data from Sensor Tower highlights the performance of PUBG MOBILE, Call of Duty: Mobile Season 8, Roblox, Clash of Clans, and State of Survival: Zombie War.
In the third quarter of 2021, the top 5 co-op games on the Android platform in Africa exhibited diverse trends in their performance. Data from Sensor Tower reveals insights into the weekly downloads, revenue, and active user metrics for PUBG MOBILE, Call of Duty: Mobile Season 8, Roblox, Clash of Clans, and State of Survival: Zombie War.
PUBG MOBILE saw a significant fluctuation in weekly revenue, peaking at approximately $189K in mid-July and closing the quarter with $135K. Weekly downloads also showed an upward trend, reaching a high of 191K in mid-September. The game maintained a robust active user base, although there was a decline from 5M to 4.1M throughout the quarter.
Call of Duty: Mobile Season 8 experienced an initial high in weekly revenue of $246K at the start of the quarter, followed by varying figures, ending at $136K in late September. Downloads remained relatively stable, with a notable increase to 37K in the last week of September. Active users saw a downward trend, decreasing from 399K to 333K over the quarter.
Roblox maintained steady weekly revenue, fluctuating around $52K on average, with a peak of $59K in early July. Downloads were consistent, with a notable spike to 97K in the final week of September. The game also saw a steady increase in active users, reaching over 2.2M by the end of the quarter.
Clash of Clans showed a varied revenue trend, peaking at $191K in early August and closing the quarter at $24K. Weekly downloads were fairly stable, with a significant increase to 25K in the last week of September. Active users saw a slight decline from 1.2M to approximately 1.1M by the end of the quarter.
State of Survival: Zombie War experienced varied weekly revenue, peaking at $54K in late July and ending the quarter at $32K. Downloads saw a substantial increase, reaching 15K in mid-September. Active users also showed a positive trend, increasing from 48K to 54K throughout the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.